<?xml version="1.0" encoding="UTF-8"?>

<FirstPersonAssetDataManager>
  <peds>
    <Item>
      <name>Player_One</name>
      <objects>
        <Item>
          <localIndex value="0" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_visor</timeCycleMod>
              <intensity value="0.500000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel>prop_mask_scuba01</fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="0.049000" z="-0.055000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item>
        <Item>
          <localIndex value="1" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_red</timeCycleMod>
              <intensity value="0.200000" />
            </Item>
            <Item>
              <textureId value="1" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.200000" />
            </Item>
            <Item>
              <textureId value="2" />
              <timeCycleMod>glasses_orange</timeCycleMod>
              <intensity value="0.200000" />
            </Item>
            <Item>
              <textureId value="3" />
              <timeCycleMod>glasses_blue</timeCycleMod>
              <intensity value="0.200000" />
            </Item>
            <Item>
              <textureId value="4" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.200000" />
            </Item>
            <Item>
              <textureId value="5" />
              <timeCycleMod>glasses_orange</timeCycleMod>
              <intensity value="0.200000" />
            </Item>
            <Item>
              <textureId value="6" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.200000" />
            </Item>
            <Item>
              <textureId value="7" />
              <timeCycleMod>glasses_purple</timeCycleMod>
              <intensity value="0.200000" />
            </Item>
            <Item>
              <textureId value="8" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.200000" />
            </Item>
            <Item>
              <textureId value="9" />
              <timeCycleMod>glasses_purple</timeCycleMod>
              <intensity value="0.450000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.000000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item>
        <Item>
          <localIndex value="2" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_blue</timeCycleMod>
              <intensity value="0.125000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.000000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item>
        <Item>
          <localIndex value="3" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_purple</timeCycleMod>
              <intensity value="0.250000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.000000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item>
        <Item>
          <localIndex value="4" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.200000" />
            </Item>
            <Item>
              <textureId value="1" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.200000" />
            </Item>
            <Item>
              <textureId value="2" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.200000" />
            </Item>
            <Item>
              <textureId value="3" />
              <timeCycleMod>glasses_green</timeCycleMod>
              <intensity value="0.200000" />
            </Item>
            <Item>
              <textureId value="4" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.200000" />
            </Item>
            <Item>
              <textureId value="5" />
              <timeCycleMod>glasses_green</timeCycleMod>
              <intensity value="0.200000" />
            </Item>
            <Item>
              <textureId value="6" />
              <timeCycleMod>glasses_purple</timeCycleMod>
              <intensity value="0.200000" />
            </Item>			
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.000000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item>
        <Item>
          <localIndex value="5" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.150000" />
            </Item>
            <Item>
              <textureId value="1" />
              <timeCycleMod>glasses_purple</timeCycleMod>
              <intensity value="0.125000" />
            </Item>
            <Item>
              <textureId value="2" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.125000" />
            </Item>
            <Item>
              <textureId value="3" />
              <timeCycleMod>glasses_yellow</timeCycleMod>
              <intensity value="0.200000" />
            </Item>
            <Item>
              <textureId value="4" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.125000" />
            </Item>
            <Item>
              <textureId value="5" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.250000" />
            </Item>
            <Item>
              <textureId value="6" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.125000" />
            </Item>
            <Item>
              <textureId value="7" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.125000" />
            </Item>
            <Item>
              <textureId value="8" />
              <timeCycleMod>glasses_purple</timeCycleMod>
              <intensity value="0.200000" />
            </Item>
            <Item>
              <textureId value="9" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.125000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.000000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item>
        <Item>
          <localIndex value="6" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_blue</timeCycleMod>
              <intensity value="0.150000" />
            </Item>
            <Item>
              <textureId value="1" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.150000" />
            </Item>
            <Item>
              <textureId value="2" />
              <timeCycleMod>glasses_orange</timeCycleMod>
              <intensity value="0.250000" />
            </Item>
            <Item>
              <textureId value="3" />
              <timeCycleMod>glasses_blue</timeCycleMod>
              <intensity value="0.250000" />
            </Item>
            <Item>
              <textureId value="4" />
              <timeCycleMod>glasses_yellow</timeCycleMod>
              <intensity value="0.300000" />
            </Item>
            <Item>
              <textureId value="5" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.150000" />
            </Item>
            <Item>
              <textureId value="6" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.200000" />
            </Item>
            <Item>
              <textureId value="7" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.150000" />
            </Item>
            <Item>
              <textureId value="8" />
              <timeCycleMod>glasses_yellow</timeCycleMod>
              <intensity value="0.200000" />
            </Item>
            <Item>
              <textureId value="9" />
              <timeCycleMod>glasses_yellow</timeCycleMod>
              <intensity value="0.200000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.000000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item>
        <Item>
          <localIndex value="7" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.350000" />
            </Item>
            <Item>
              <textureId value="1" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.225000" />
            </Item>
            <Item>
              <textureId value="2" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.225000" />
            </Item>
            <Item>
              <textureId value="3" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.200000" />
            </Item>
            <Item>
              <textureId value="4" />
              <timeCycleMod>glasses_orange</timeCycleMod>
              <intensity value="0.250000" />
            </Item>
            <Item>
              <textureId value="5" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.125000" />
            </Item>
            <Item>
              <textureId value="6" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.200000" />
            </Item>
            <Item>
              <textureId value="7" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.250000" />
            </Item>
            <Item>
              <textureId value="8" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.300000" />
            </Item>
            <Item>
              <textureId value="9" />
              <timeCycleMod>glasses_orange</timeCycleMod>
              <intensity value="0.200000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.000000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item>
        <Item>
          <localIndex value="8" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.250000" />
            </Item>
            <Item>
              <textureId value="1" />
              <timeCycleMod>glasses_purple</timeCycleMod>
              <intensity value="0.200000" />
            </Item>
            <Item>
              <textureId value="2" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.150000" />
            </Item>
            <Item>
              <textureId value="3" />
              <timeCycleMod>glasses_green</timeCycleMod>
              <intensity value="0.125000" />
            </Item>
            <Item>
              <textureId value="4" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.125000" />
            </Item>
            <Item>
              <textureId value="5" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.125000" />
            </Item>
            <Item>
              <textureId value="6" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.200000" />
            </Item>
            <Item>
              <textureId value="7" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.125000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.000000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item>
        <Item>
          <localIndex value="9" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.400000" />
            </Item>
            <Item>
              <textureId value="1" />
              <timeCycleMod>glasses_blue</timeCycleMod>
              <intensity value="0.400000" />
            </Item>
            <Item>
              <textureId value="2" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.400000" />
            </Item>
            <Item>
              <textureId value="3" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.400000" />
            </Item>
            <Item>
              <textureId value="4" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.200000" />
            </Item>
            <Item>
              <textureId value="5" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.350000" />
            </Item>
            <Item>
              <textureId value="6" />
              <timeCycleMod>glasses_purple</timeCycleMod>
              <intensity value="0.250000" />
            </Item>
            <Item>
              <textureId value="7" />
              <timeCycleMod>glasses_orange</timeCycleMod>
              <intensity value="0.400000" />
            </Item>
            <Item>
              <textureId value="8" />
              <timeCycleMod>glasses_blue</timeCycleMod>
              <intensity value="0.400000" />
            </Item>
            <Item>
              <textureId value="9" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.450000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.000000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item>
        <Item>
          <localIndex value="10" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.200000" />
            </Item>
            <Item>
              <textureId value="1" />
              <timeCycleMod>glasses_blue</timeCycleMod>
              <intensity value="0.20000" />
            </Item>
            <Item>
              <textureId value="2" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.250000" />
            </Item>
            <Item>
              <textureId value="3" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.200000" />
            </Item>
            <Item>
              <textureId value="4" />
              <timeCycleMod>glasses_red</timeCycleMod>
              <intensity value="0.200000" />
            </Item>
            <Item>
              <textureId value="5" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.200000" />
            </Item>
            <Item>
              <textureId value="6" />
              <timeCycleMod>glasses_red</timeCycleMod>
              <intensity value="0.200000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.000000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item>
        <Item>
          <localIndex value="11" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_orange</timeCycleMod>
              <intensity value="0.250000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.000000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item>
		
		<Item> <!--  Mask -->
          <localIndex value="0" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_HEAD</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="0.250000" />
            </Item>			
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.018000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />	
		  <tcModFadeOffSecs value="80.0f" />
		  <tcModInterpType>FPTC_POW4</tcModInterpType>		  
        </Item>		
		

		
		<Item>
          <localIndex value="6" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_HEAD</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.400000" />
            </Item>
            <Item>
              <textureId value="1" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.40000" />
            </Item>
            <Item>
              <textureId value="2" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.40000" />
            </Item>
            <Item>
              <textureId value="3" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.40000" />
            </Item>
            <Item>
              <textureId value="4" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.40000" />
            </Item>
            <Item>
              <textureId value="5" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.40000" />
            </Item>
            <Item>
              <textureId value="6" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.40000" />
            </Item>
            <Item>
              <textureId value="7" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.40000" />
            </Item>
            <Item>
              <textureId value="8" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.40000" />
            </Item>
            <Item>
              <textureId value="9" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.40000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel>Prop_Mask_motobike_b</fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="-0.023000" z="-0.045000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
          <putOnAnim>
            <timeCycleMod>DefaultBlinkIntro</timeCycleMod>
            <maxIntensity value="1.0" />
            <duration value="0.4" />
            <delay value="0.6" />
          </putOnAnim>
          <takeOffAnim>
            <timeCycleMod>DefaultBlinkOutro</timeCycleMod>
            <maxIntensity value="1.0" />
            <duration value="0.4" />
            <delay value="0.1" />
          </takeOffAnim>	  
        </Item>
		
		<Item> <!--  Mask -->
          <localIndex value="8" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_HEAD</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>
            <Item>
              <textureId value="1" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>			
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.018000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
		  <tcModFadeOffSecs value="80.0f" />
		  <tcModInterpType>FPTC_POW4</tcModInterpType>		  
        </Item>		
		
		<Item> <!--  Mask -->
          <localIndex value="9" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_HEAD</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>
            <Item>
              <textureId value="1" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>			
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.018000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />	
		  <tcModFadeOffSecs value="80.0f" />
		  <tcModInterpType>FPTC_POW4</tcModInterpType>		  
        </Item>				
		<Item> <!--  Mask -->
          <localIndex value="10" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_HEAD</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>
            <Item>
              <textureId value="1" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>			
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.018000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />	
		  <tcModFadeOffSecs value="80.0f" />
		  <tcModInterpType>FPTC_POW4</tcModInterpType>		  
        </Item>		
		
		<Item> <!--  Mask -->
          <localIndex value="11" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_HEAD</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.018000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />	
		  <tcModFadeOffSecs value="80.0f" />
		  <tcModInterpType>FPTC_POW4</tcModInterpType>		  
        </Item>		
		
		
		<Item> <!--  Mask -->
          <localIndex value="12" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_HEAD</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>
            <Item>
              <textureId value="1" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>			
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.018000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />	
		  <tcModFadeOffSecs value="80.0f" />
		  <tcModInterpType>FPTC_POW4</tcModInterpType>		  
        </Item>		
		
		
		<Item> <!--  Mask -->
          <localIndex value="13" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_HEAD</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>
            <Item>
              <textureId value="1" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>			
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.018000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />	
		  <tcModFadeOffSecs value="80.0f" />
		  <tcModInterpType>FPTC_POW4</tcModInterpType>		  
        </Item>		
		
		
		<Item> <!--  Mask -->
          <localIndex value="14" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_HEAD</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>
            <Item>
              <textureId value="1" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>		
            <Item>
              <textureId value="2" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>					
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.018000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
		  <tcModFadeOffSecs value="80.0f" />
		  <tcModInterpType>FPTC_POW4</tcModInterpType>				  
        </Item>		
		
		
        <Item>
          <localIndex value="17" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_HEAD</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.000000" />
            </Item>
            <Item>
              <textureId value="1" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.000000" />
            </Item>
            <Item>
              <textureId value="2" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.000000" />
            </Item>
            <Item>
              <textureId value="3" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.000000" />
            </Item>
            <Item>
              <textureId value="4" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.000000" />
            </Item>
            <Item>
              <textureId value="5" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.000000" />
            </Item>
            <Item>
              <textureId value="6" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.000000" />
            </Item>
            <Item>
              <textureId value="7" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.000000" />
            </Item>
            <Item>
              <textureId value="8" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.000000" />
            </Item>
            <Item>
              <textureId value="9" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.000000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel>prop_mask_motox</fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="-0.0220000" z="-0.0380000" />
          <seWeather value="0.000000" />
          <seEnvironment value="0.000000" />
          <seDamage value="0.000000" />
          <putOnAnim>
            <timeCycleMod>DefaultBlinkIntro</timeCycleMod>
            <maxIntensity value="1.0" />
            <duration value="0.4" />
            <delay value="0.6" />
          </putOnAnim>
          <takeOffAnim>
            <timeCycleMod>DefaultBlinkOutro</timeCycleMod>
            <maxIntensity value="1.0" />
            <duration value="0.4" />
            <delay value="0.1" />
          </takeOffAnim>		  
        </Item>
        <Item>
          <localIndex value="20" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_HEAD</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.000000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.000000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item>
        <Item>
			<!-- flight helmet -->
          <localIndex value="21" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_HEAD</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_visor</timeCycleMod>
              <intensity value="0.45" />
            </Item>
          </timeCycleMods>
          <audioId></audioId>
          <fpsPropModel>Prop_mask_flight</fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="-0.056000" z="-0.07500" />
		  <seWeather value="1.0" />
          <seEnvironment value="1.0" />
          <seDamage value="1.0" />		
          <putOnAnim>
            <timeCycleMod>DefaultBlinkIntro</timeCycleMod>
            <maxIntensity value="1.0" />
            <duration value="0.4" />
            <delay value="0.6" />
          </putOnAnim>
          <takeOffAnim>
            <timeCycleMod>DefaultBlinkOutro</timeCycleMod>
            <maxIntensity value="1.0" />
            <duration value="0.4" />
            <delay value="0.1" />
          </takeOffAnim>		  
        </Item>
		
		<Item> <!--  Mask -->
          <localIndex value="3" />
          <eCompType>PV_COMP_ACCS</eCompType>
          <eAnchorPoint>NUM_ANCHORS</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.018000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />	
		  <tcModFadeOffSecs value="80.0f" />
		  <tcModInterpType>FPTC_POW4</tcModInterpType>		  
        </Item>		
		
		<Item> <!--  Mask -->
          <localIndex value="4" />
          <eCompType>PV_COMP_ACCS</eCompType>
          <eAnchorPoint>NUM_ANCHORS</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>
            <Item>
              <textureId value="1" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>			
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.018000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />	
        </Item>		
				
		
		<Item>
          <localIndex value="5" />
          <eCompType>PV_COMP_ACCS</eCompType>
          <eAnchorPoint>NUM_ANCHORS</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_visor</timeCycleMod>
              <intensity value="0.450000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel>prop_mask_bugstar</fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="0.033000" z="-0.04500" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item>
        <Item>
          <localIndex value="8" />
          <eCompType>PV_COMP_ACCS</eCompType>
          <eAnchorPoint>NUM_ANCHORS</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.450000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
			<fpsPropModel>prop_mask_scuba02</fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="0.049000" z="-0.055000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item>
        <Item>
          <localIndex value="18" />
          <eCompType>PV_COMP_ACCS</eCompType>
          <eAnchorPoint>NUM_ANCHORS</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_visor</timeCycleMod>
              <intensity value="0.450000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel>prop_mask_scuba03</fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="0.049000" z="-0.055000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item>
		
		<Item> <!--  Mask -->
          <localIndex value="5" />
          <eCompType>PV_COMP_TASK</eCompType>
          <eAnchorPoint>NUM_ANCHORS</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>
            <Item>
              <textureId value="1" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>	
            <Item>
              <textureId value="2" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>	
            <Item>
              <textureId value="3" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>	
            <Item>
              <textureId value="4" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>		
            <Item>
              <textureId value="5" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>				
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.018000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />	
        </Item>		

		
      </objects>
    </Item>
    <Item>
      <name>Player_Zero</name>
      <objects>
        <Item>
          <localIndex value="0" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.125000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.000000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item>
        <Item>
          <localIndex value="1" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_Scuba</timeCycleMod>
              <intensity value="1.000000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel>prop_mask_scuba02</fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="0.049000" z="-0.055000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item>
        <Item>
          <localIndex value="2" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.250000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel>prop_mask_scuba02</fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="0.049000" z="-0.055000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item>
        <Item>
          <localIndex value="3" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_orange</timeCycleMod>
              <intensity value="1.000000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.000000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item>
        <Item>
          <localIndex value="4" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.200000" />
            </Item>
            <Item>
              <textureId value="1" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.150000" />
            </Item>
            <Item>
              <textureId value="2" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.150000" />
            </Item>
            <Item>
              <textureId value="3" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.250000" />
            </Item>
            <Item>
              <textureId value="4" />
              <timeCycleMod>glasses_green</timeCycleMod>
              <intensity value="0.250000" />
            </Item>
            <Item>
              <textureId value="5" />
              <timeCycleMod>glasses_orange</timeCycleMod>
              <intensity value="0.250000" />
            </Item>
            <Item>
              <textureId value="6" />
              <timeCycleMod>glasses_blue</timeCycleMod>
              <intensity value="0.250000" />
            </Item>
            <Item>
              <textureId value="7" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.250000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.018000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item>
        <Item>
          <localIndex value="5" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.350000" />
            </Item>
            <Item>
              <textureId value="1" />
              <timeCycleMod>glasses_purple</timeCycleMod>
              <intensity value="0.350000" />
            </Item>
            <Item>
              <textureId value="2" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.250000" />
            </Item>
            <Item>
              <textureId value="3" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.350000" />
            </Item>
            <Item>
              <textureId value="4" />
              <timeCycleMod>glasses_blue</timeCycleMod>
              <intensity value="0.350000" />
            </Item>
            <Item>
              <textureId value="5" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.250000" />
            </Item>
            <Item>
              <textureId value="6" />
              <timeCycleMod>glasses_blue</timeCycleMod>
              <intensity value="0.350000" />
            </Item>
            <Item>
              <textureId value="7" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.400000" />
            </Item>
            <Item>
              <textureId value="8" />
              <timeCycleMod>glasses_red</timeCycleMod>
              <intensity value="0.350000" />
            </Item>
            <Item>
              <textureId value="9" />
              <timeCycleMod>glasses_purple</timeCycleMod>
              <intensity value="0.225000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.018000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item>
        <Item>
          <localIndex value="6" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_yellow</timeCycleMod>
              <intensity value="0.450000" />
            </Item>
            <Item>
              <textureId value="1" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.350000" />
            </Item>
            <Item>
              <textureId value="2" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.400000" />
            </Item>
            <Item>
              <textureId value="3" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.125000" />
            </Item>
            <Item>
              <textureId value="4" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.250000" />
            </Item>
            <Item>
              <textureId value="5" />
              <timeCycleMod>glasses_yellow</timeCycleMod>
              <intensity value="0.225000" />
            </Item>
            <Item>
              <textureId value="6" />
              <timeCycleMod>glasses_orange</timeCycleMod>
              <intensity value="0.250000" />
            </Item>
            <Item>
              <textureId value="7" />
              <timeCycleMod>glasses_red</timeCycleMod>
              <intensity value="0.400000" />
            </Item>
            <Item>
              <textureId value="8" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.350000" />
            </Item>
            <Item>
              <textureId value="9" />
              <timeCycleMod>glasses_yellow</timeCycleMod>
              <intensity value="0.325000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.018000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item>
        <Item>
          <localIndex value="7" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_blue</timeCycleMod>
              <intensity value="0.100000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.000000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item>
        <Item>
          <localIndex value="8" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_blue</timeCycleMod>
              <intensity value="0.220000" />
            </Item>
            <Item>
              <textureId value="1" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.257500" />
            </Item>
            <Item>
              <textureId value="2" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.350000" />
            </Item>
            <Item>
              <textureId value="3" />
              <timeCycleMod>glasses_blue</timeCycleMod>
              <intensity value="0.400000" />
            </Item>
            <Item>
              <textureId value="4" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.250000" />
            </Item>
            <Item>
              <textureId value="5" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.400000" />
            </Item>
            <Item>
              <textureId value="6" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.250000" />
            </Item>
            <Item>
              <textureId value="7" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.300000" />
            </Item>
            <Item>
              <textureId value="8" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.250000" />
            </Item>
            <Item>
              <textureId value="9" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.250000" />
            </Item>
            <Item>
              <textureId value="10" />
              <timeCycleMod>glasses_orange</timeCycleMod>
              <intensity value="0.250000" />
            </Item>
            <Item>
              <textureId value="11" />
              <timeCycleMod>glasses_blue</timeCycleMod>
              <intensity value="0.150000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.018000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item>
		
        <Item>
          <localIndex value="9" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.500000" />
            </Item>
            <Item>
              <textureId value="1" />
              <timeCycleMod>glasses_blue</timeCycleMod>
              <intensity value="0.200000" />
            </Item>
            <Item>
              <textureId value="2" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.150000" />
            </Item>
            <Item>
              <textureId value="3" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.500000" />
            </Item>
            <Item>
              <textureId value="4" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.250000" />
            </Item>
            <Item>
              <textureId value="5" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.250000" />
            </Item>
            <Item>
              <textureId value="6" />
              <timeCycleMod>glasses_orange</timeCycleMod>
              <intensity value="0.325000" />
            </Item>
            <Item>
              <textureId value="7" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.150000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.018000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item>
        <Item>
          <localIndex value="10" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_orange</timeCycleMod>
              <intensity value="0.2500000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.018000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item>
		
		

		<Item> <!-- Hockey Mask -->
          <localIndex value="2" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_HEAD</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.018000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />	
        </Item>
		
        <Item>
          <localIndex value="11" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_HEAD</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.350000" />
            </Item>
            <Item>
              <textureId value="1" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.350000" />
            </Item>
            <Item>
              <textureId value="2" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.350000" />
            </Item>
            <Item>
              <textureId value="3" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.350000" />
            </Item>
            <Item>
              <textureId value="4" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.350000" />
            </Item>
            <Item>
              <textureId value="5" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.350000" />
            </Item>
            <Item>
              <textureId value="6" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.350000" />
            </Item>		
            <Item>
              <textureId value="7" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.350000" />
            </Item>			
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel>Prop_Mask_motobike_b</fpsPropModel>
		  <fpsPropModelOffset x="0.000000" y="-0.023000" z="-0.045000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
          <putOnAnim>
            <timeCycleMod>DefaultBlinkIntro</timeCycleMod>
            <maxIntensity value="1.0" />
            <duration value="0.4" />
            <delay value="0.6" />
          </putOnAnim>
          <takeOffAnim>
            <timeCycleMod>DefaultBlinkOutro</timeCycleMod>
            <maxIntensity value="1.0" />
            <duration value="0.4" />
            <delay value="0.1" />
          </takeOffAnim>		  
        </Item>
		
		

		<Item> <!--  Mask -->
          <localIndex value="14" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_HEAD</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>
            <Item>
              <textureId value="1" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>			
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.018000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />	
		  <tcModFadeOffSecs value="80.0f" />
		  <tcModInterpType>FPTC_POW4</tcModInterpType>		  
        </Item>

		<Item> <!--  Mask -->
          <localIndex value="15" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_HEAD</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>
            <Item>
              <textureId value="1" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>			
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.018000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
		  <tcModFadeOffSecs value="80.0f" />
		  <tcModInterpType>FPTC_POW4</tcModInterpType>		  
        </Item>
         
		<Item> <!--  Mask -->
          <localIndex value="16" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_HEAD</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>
            <Item>
              <textureId value="1" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>			
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.018000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />	
		  <tcModFadeOffSecs value="80.0f" />
		  <tcModInterpType>FPTC_POW4</tcModInterpType>		  
        </Item>		
		
		<Item> <!--  Mask -->
          <localIndex value="17" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_HEAD</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>		
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.018000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />	
		  <tcModFadeOffSecs value="80.0f" />
		  <tcModInterpType>FPTC_POW4</tcModInterpType>		  
        </Item>		
		
		<Item> <!--  Mask -->
          <localIndex value="18" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_HEAD</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>
            <Item>
              <textureId value="1" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>			
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.018000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />	
		  <tcModFadeOffSecs value="80.0f" />
		  <tcModInterpType>FPTC_POW4</tcModInterpType>		  
        </Item>		
		
		<Item> <!--  Mask -->
          <localIndex value="19" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_HEAD</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>		
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.018000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />	
		  <tcModFadeOffSecs value="80.0f" />
		  <tcModInterpType>FPTC_POW4</tcModInterpType>		  
        </Item>		
		
		
		<Item> <!--  Mask -->
          <localIndex value="20" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_HEAD</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>
            <Item>
              <textureId value="1" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>	
            <Item>
              <textureId value="2" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>			
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.018000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />	
		  <tcModFadeOffSecs value="80.0f" />
		  <tcModInterpType>FPTC_POW4</tcModInterpType>		  
        </Item>		
		
		
        <Item>
          <localIndex value="23" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_HEAD</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.000000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel>prop_mask_motox</fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="-0.02200000" z="-0.0380000" />
          <seWeather value="0.000000" />
          <seEnvironment value="0.000000" />
          <seDamage value="0.000000" />		  
        </Item>
        <Item>
          <localIndex value="25" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_HEAD</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.350000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel>Prop_Mask_motobike_b</fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="-0.023000" z="-0.045000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
          <putOnAnim>
            <timeCycleMod>DefaultBlinkIntro</timeCycleMod>
            <maxIntensity value="1.0" />
            <duration value="0.4" />
            <delay value="0.6" />
          </putOnAnim>
          <takeOffAnim>
            <timeCycleMod>DefaultBlinkOutro</timeCycleMod>
            <maxIntensity value="1.0" />
            <duration value="0.4" />
            <delay value="0.1" />
          </takeOffAnim>		  
        </Item>
        <Item>
          <localIndex value="26" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_HEAD</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_visor</timeCycleMod>
              <intensity value="0.45000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel>Prop_mask_ballistic</fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="0.016000" z="-0.03700" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item>
		<Item>
		<!-- flight helmet -->
          <localIndex value="28" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_HEAD</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_visor</timeCycleMod>
              <intensity value="0.5" />
            </Item>
          </timeCycleMods>
          <audioId></audioId>
          <fpsPropModel>Prop_mask_flight</fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="-0.056000" z="-0.07500" />
		  <seWeather value="1.0" />
          <seEnvironment value="1.0" />
          <seDamage value="1.0" />	
          <putOnAnim>
            <timeCycleMod>DefaultBlinkIntro</timeCycleMod>
            <maxIntensity value="1.0" />
            <duration value="0.4" />
            <delay value="0.6" />
          </putOnAnim>
          <takeOffAnim>
            <timeCycleMod>DefaultBlinkOutro</timeCycleMod>
            <maxIntensity value="1.0" />
            <duration value="0.4" />
            <delay value="0.1" />
          </takeOffAnim>		  
        </Item>
        <Item>
          <localIndex value="1" />
          <eCompType>PV_COMP_ACCS</eCompType>
          <eAnchorPoint>NUM_ANCHORS</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_visor</timeCycleMod>
              <intensity value="0.450000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel>prop_mask_scuba03</fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="0.049000" z="-0.055000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item>
        <Item>
          <localIndex value="7" />
          <eCompType>PV_COMP_ACCS</eCompType>
          <eAnchorPoint>NUM_ANCHORS</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="0.450000" />
            </Item>		
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.018000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
		  <putOnAnim>
            <timeCycleMod>DefaultBlinkIntro</timeCycleMod>
            <maxIntensity value="1.0" />
            <duration value="0.4" />
            <delay value="0.6" />
          </putOnAnim>
          <takeOffAnim>
            <timeCycleMod>DefaultBlinkOutro</timeCycleMod>
            <maxIntensity value="1.0" />
            <duration value="0.4" />
            <delay value="0.1" />
          </takeOffAnim>	
        </Item>	
		
		
        <Item>
          <localIndex value="9" />
          <eCompType>PV_COMP_ACCS</eCompType>
          <eAnchorPoint>NUM_ANCHORS</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.250000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel>prop_mask_bugstar</fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="0.033000" z="-0.04500" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item>
		
        <Item>
          <localIndex value="14" />
          <eCompType>PV_COMP_ACCS</eCompType>
          <eAnchorPoint>NUM_ANCHORS</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>		
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.018000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />	
        </Item>	
						
        <Item>
          <localIndex value="21" />
          <eCompType>PV_COMP_ACCS</eCompType>
          <eAnchorPoint>NUM_ANCHORS</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.000000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
		<fpsPropModel>prop_mask_scuba03</fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="0.049000" z="-0.055000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item>

        <Item>
          <localIndex value="8" />
          <eCompType>PV_COMP_TASK</eCompType>
          <eAnchorPoint>NUM_ANCHORS</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>		
            <Item>
              <textureId value="1" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>	
            <Item>
              <textureId value="2" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>	
            <Item>
              <textureId value="3" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>	
            <Item>
              <textureId value="4" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>	
            <Item>
              <textureId value="5" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>				
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.018000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />	
        </Item>	
				
		
      </objects>
    </Item>
    <Item>
      <name>Player_Two</name>
      <objects>
        <Item>
          <localIndex value="0" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_visor</timeCycleMod>
              <intensity value="0.450000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel>prop_mask_scuba04</fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="0.049000" z="-0.055000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item>
        <Item>
          <localIndex value="1" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_pink</timeCycleMod>
              <intensity value="0.800000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.000000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item>
        <Item>
          <localIndex value="2" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.225000" />
            </Item>
            <Item>
              <textureId value="1" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.325000" />
            </Item>
            <Item>
              <textureId value="2" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.325000" />
            </Item>
            <Item>
              <textureId value="3" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.250000" />
            </Item>
            <Item>
              <textureId value="4" />
              <timeCycleMod>glasses_pink</timeCycleMod>
              <intensity value="0.225000" />
            </Item>
            <Item>
              <textureId value="5" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.225000" />
            </Item>
            <Item>
              <textureId value="6" />
              <timeCycleMod>glasses_red</timeCycleMod>
              <intensity value="0.300000" />
            </Item>
            <Item>
              <textureId value="7" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.250000" />
            </Item>
            <Item>
              <textureId value="8" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.200000" />
            </Item>
            <Item>
              <textureId value="9" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.225000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.018000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item>
        <Item>
          <localIndex value="3" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.100000" />
            </Item>
            <Item>
              <textureId value="1" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.300000" />
            </Item>
            <Item>
              <textureId value="2" />
              <timeCycleMod>glasses_orange</timeCycleMod>
              <intensity value="0.325000" />
            </Item>
            <Item>
              <textureId value="3" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.100000" />
            </Item>
            <Item>
              <textureId value="4" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.375000" />

            </Item>
            <Item>
              <textureId value="5" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.325000" />
            </Item>
            <Item>
              <textureId value="6" />
              <timeCycleMod>glasses_orange</timeCycleMod>
              <intensity value="0.450000" />
            </Item>
            <Item>
              <textureId value="7" />
              <timeCycleMod>glasses_purple</timeCycleMod>
              <intensity value="0.450000" />
            </Item>
            <Item>
              <textureId value="8" />
              <timeCycleMod>glasses_orange</timeCycleMod>
              <intensity value="0.375000" />
            </Item>
            <Item>
              <textureId value="9" />
              <timeCycleMod>glasses_yellow</timeCycleMod>
              <intensity value="0.425000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.000000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item>
        <Item>
          <localIndex value="4" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_green</timeCycleMod>
              <intensity value="0.225000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel>prop_mask_scuba04</fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.051000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item>
        <Item>
          <localIndex value="6" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_orange</timeCycleMod>
              <intensity value="0.100000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.018000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item>
        <Item>
          <localIndex value="7" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_orange</timeCycleMod>
              <intensity value="0.450000" />
            </Item>
            <Item>
              <textureId value="1" />
              <timeCycleMod>glasses_blue</timeCycleMod>
              <intensity value="0.275000" />
            </Item>
            <Item>
              <textureId value="2" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.100000" />
            </Item>
            <Item>
              <textureId value="3" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.100000" />
            </Item>
            <Item>
              <textureId value="4" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.225000" />
            </Item>
            <Item>
              <textureId value="5" />
              <timeCycleMod>glasses_orange</timeCycleMod>
              <intensity value="0.375000" />
            </Item>
            <Item>
              <textureId value="6" />
              <timeCycleMod>glasses_blue</timeCycleMod>
              <intensity value="0.250000" />
            </Item>
            <Item>
              <textureId value="7" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.425000" />
            </Item>
            <Item>
              <textureId value="8" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.375000" />
            </Item>
            <Item>
              <textureId value="9" />
              <timeCycleMod>glasses_purple</timeCycleMod>
              <intensity value="0.425000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.018000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item>
        <Item>
          <localIndex value="8" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.400000" />
            </Item>
            <Item>
              <textureId value="1" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.275000" />
            </Item>
            <Item>
              <textureId value="2" />
              <timeCycleMod>glasses_purple</timeCycleMod>
              <intensity value="0.425000" />
            </Item>
            <Item>
              <textureId value="3" />
              <timeCycleMod>glasses_blue</timeCycleMod>
              <intensity value="0.400000" />
            </Item>
            <Item>
              <textureId value="4" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.225000" />
            </Item>
            <Item>
              <textureId value="5" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.350000" />
            </Item>
            <Item>
              <textureId value="6" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.375000" />
            </Item>
            <Item>
              <textureId value="7" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.275000" />
            </Item>
            <Item>
              <textureId value="8" />
              <timeCycleMod>glasses_red</timeCycleMod>
              <intensity value="0.345000" />
            </Item>
            <Item>
              <textureId value="9" />
              <timeCycleMod>glasses_blue</timeCycleMod>
              <intensity value="0.275000" />
            </Item>
            <Item>
              <textureId value="11" />
              <timeCycleMod>glasses_blue</timeCycleMod>
              <intensity value="0.150000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.018000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item>
        <Item>
          <localIndex value="9" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_orange</timeCycleMod>
              <intensity value="0.425000" />
            </Item>
            <Item>
              <textureId value="1" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.280000" />
            </Item>
            <Item>
              <textureId value="2" />
              <timeCycleMod>glasses_red</timeCycleMod>
              <intensity value="0.350000" />
            </Item>
            <Item>
              <textureId value="3" />
              <timeCycleMod>glasses_orange</timeCycleMod>
              <intensity value="0.450000" />
            </Item>
            <Item>
              <textureId value="4" />
              <timeCycleMod>glasses_red</timeCycleMod>
              <intensity value="0.375000" />
            </Item>
            <Item>
              <textureId value="5" />
              <timeCycleMod>glasses_Darkblue</timeCycleMod>
              <intensity value="0.300000" />
            </Item>
            <Item>
              <textureId value="6" />
              <timeCycleMod>glasses_purple</timeCycleMod>
              <intensity value="0.350000" />
            </Item>
            <Item>
              <textureId value="7" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.300000" />
            </Item>
            <Item>
              <textureId value="8" />
              <timeCycleMod>glasses_red</timeCycleMod>
              <intensity value="0.300000" />
            </Item>
            <Item>
              <textureId value="9" />
              <timeCycleMod>glasses_orange</timeCycleMod>
              <intensity value="0.150000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.018000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item>
        <Item>
          <localIndex value="10" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_red</timeCycleMod>
              <intensity value="0.225000" />
            </Item>
            <Item>
              <textureId value="1" />
              <timeCycleMod>glasses_purple</timeCycleMod>
              <intensity value="0.275000" />
            </Item>
            <Item>
              <textureId value="2" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.145000" />
            </Item>
            <Item>
              <textureId value="3" />
              <timeCycleMod>glasses_orange</timeCycleMod>
              <intensity value="0.375000" />
            </Item>
            <Item>
              <textureId value="4" />
              <timeCycleMod>glasses_yellow</timeCycleMod>
              <intensity value="0.250000" />
            </Item>
            <Item>
              <textureId value="5" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.150000" />
            </Item>
            <Item>
              <textureId value="6" />
              <timeCycleMod>glasses_blue</timeCycleMod>
              <intensity value="0.225000" />
            </Item>
            <Item>
              <textureId value="7" />
              <timeCycleMod>glasses_red</timeCycleMod>
              <intensity value="0.185000" />
            </Item>
            <Item>
              <textureId value="8" />
              <timeCycleMod>glasses_green</timeCycleMod>
              <intensity value="0.225000" />
            </Item>
            <Item>
              <textureId value="9" />
              <timeCycleMod>glasses_orange</timeCycleMod>
              <intensity value="0.245000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.018000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item>
		
        <Item>
          <localIndex value="11" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_orange</timeCycleMod>
              <intensity value="0.245000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.018000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item>
				

		<Item> <!-- Hockey Mask -->
          <localIndex value="2" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_HEAD</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.018000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item>

				
        <Item>
          <localIndex value="9" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_HEAD</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.000000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.018000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item>
        <Item>
          <localIndex value="11" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_HEAD</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.000000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel>prop_mask_motobike_b</fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="-0.049000" z="-0.056000" />
          <seWeather value="0.000000" />
          <seEnvironment value="0.000000" />
          <seDamage value="0.000000" />
        </Item>
		
		
		<Item> <!-- Monster Mask -->
          <localIndex value="14" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_HEAD</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>
            <Item>
              <textureId value="1" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>			
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.018000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
	
        </Item>

		<Item> <!-- Pig Mask -->
          <localIndex value="15" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_HEAD</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>
            <Item>
              <textureId value="1" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>			
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.018000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />	
        </Item>

		<Item> <!-- Skull Mask -->
          <localIndex value="16" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_HEAD</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>
            <Item>
              <textureId value="1" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>			
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.018000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />	
        </Item>


		<Item> <!-- Monkey Mask -->
          <localIndex value="17" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_HEAD</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.018000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
	
        </Item>


		<Item> <!-- Hockey Mask -->
          <localIndex value="18" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_HEAD</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>
            <Item>
              <textureId value="1" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>			
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.018000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
	
        </Item>
		
		<Item> <!-- Ape Mask -->
          <localIndex value="19" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_HEAD</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>
            <Item>
              <textureId value="1" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>			
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.018000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />	
        </Item>
		
		
		<Item> <!-- dotd Mask -->
          <localIndex value="20" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_HEAD</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>
            <Item>
              <textureId value="1" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>
            <Item>
              <textureId value="2" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>			
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.018000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
	
        </Item>
			
        <Item>
          <localIndex value="21" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_HEAD</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.090000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.018000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item>
        <Item>
          <localIndex value="23" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_HEAD</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.000000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel>prop_mask_motox</fpsPropModel>
		  <fpsPropModelOffset x="0.000000" y="-0.02200000" z="-0.0380000" />
          <seWeather value="0.000000" />
          <seEnvironment value="0.000000" />
          <seDamage value="0.000000" />
          <putOnAnim>
            <timeCycleMod>DefaultBlinkIntro</timeCycleMod>
            <maxIntensity value="1.0" />
            <duration value="0.4" />
            <delay value="0.6" />
          </putOnAnim>
          <takeOffAnim>
            <timeCycleMod>DefaultBlinkOutro</timeCycleMod>
            <maxIntensity value="1.0" />
            <duration value="0.4" />
            <delay value="0.1" />
          </takeOffAnim>		  
        </Item>
        <Item>
          <localIndex value="24" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_HEAD</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_visor</timeCycleMod>
              <intensity value="0.450000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel>Prop_mask_ballistic</fpsPropModel>
		  <fpsPropModelOffset x="0.000000" y="0.016000" z="-0.03700" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item>
        <Item>
          <localIndex value="25" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_HEAD</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.375000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel>Prop_Mask_motobike_b</fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="-0.023000" z="-0.045000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
          <putOnAnim>
            <timeCycleMod>DefaultBlinkIntro</timeCycleMod>
            <maxIntensity value="1.0" />
            <duration value="0.4" />
            <delay value="0.6" />
          </putOnAnim>
          <takeOffAnim>
            <timeCycleMod>DefaultBlinkOutro</timeCycleMod>
            <maxIntensity value="1.0" />
            <duration value="0.4" />
            <delay value="0.1" />
          </takeOffAnim>		  
        </Item>
		<Item>
		<!-- Flight Helmet-->
          <localIndex value="27" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_HEAD</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_visor</timeCycleMod>
              <intensity value="0.5" />
            </Item>
          </timeCycleMods>
          <audioId></audioId>
          <fpsPropModel>Prop_mask_flight</fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="-0.056000" z="-0.07500" />
		  <seWeather value="1.0" />
          <seEnvironment value="1.0" />
          <seDamage value="1.0" />		
          <putOnAnim>
            <timeCycleMod>DefaultBlinkIntro</timeCycleMod>
            <maxIntensity value="1.0" />
            <duration value="0.4" />
            <delay value="0.6" />
          </putOnAnim>
          <takeOffAnim>
            <timeCycleMod>DefaultBlinkOutro</timeCycleMod>
            <maxIntensity value="1.0" />
            <duration value="0.4" />
            <delay value="0.1" />
          </takeOffAnim>		  
        </Item>   
        <Item>
          <localIndex value="1" />
          <eCompType>PV_COMP_ACCS</eCompType>
          <eAnchorPoint>NUM_ANCHORS</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.150000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel>prop_mask_scuba03</fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="0.053000" z="-0.058000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item>
		
		
		
        <Item>
          <localIndex value="6" /> <!-- balaclava -->
          <eCompType>PV_COMP_ACCS</eCompType>
          <eAnchorPoint>NUM_ANCHORS</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.018000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item>
	
		
        <Item>
          <localIndex value="13" /> <!-- balaclava -->
          <eCompType>PV_COMP_ACCS</eCompType>
          <eAnchorPoint>NUM_ANCHORS</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.018000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />	
        </Item>
				
		
		
        <Item>
          <localIndex value="15" />
          <eCompType>PV_COMP_ACCS</eCompType>
          <eAnchorPoint>NUM_ANCHORS</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.225000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel>prop_mask_scuba03</fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="0.053000" z="-0.058000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item>
		
		
		
        <Item>
          <localIndex value="6" /> <!-- wrestler mask -->
          <eCompType>PV_COMP_TASK</eCompType>
          <eAnchorPoint>NUM_ANCHORS</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>
            <Item>
              <textureId value="1" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>
            <Item>
              <textureId value="2" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>
            <Item>
              <textureId value="3" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>
            <Item>
              <textureId value="4" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>
            <Item>
              <textureId value="5" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>			
			
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.018000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />	
        </Item>
				


        <Item>
          <localIndex value="7" /> <!-- monster mask -->
          <eCompType>PV_COMP_TASK</eCompType>
          <eAnchorPoint>NUM_ANCHORS</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>
            <Item>
              <textureId value="1" />
              <timeCycleMod>fp_vig_black</timeCycleMod>
              <intensity value="1.0000000" />
            </Item>			
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel />
          <fpsPropModelOffset x="0.000000" y="0.040000" z="-0.018000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />	
        </Item>
				
		
      </objects>
    </Item>
  </peds>
</FirstPersonAssetDataManager>